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UE2:CTFBase (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> CTFBase |
- Package:
- UnrealGame
- Direct subclass:
- XRealCTFBase
- This class in other games:
- UT2003
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CTFBase.
Properties[edit]
Property group 'CTFBase'[edit]
TakenSound[edit]
Type: Sound
Internal variables[edit]
FlagType[edit]
myFlag[edit]
Type: CTFFlag
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bCollideActors | True |
bStatic | False |
CollisionHeight | 60.0 |
CollisionRadius | 60.0 |
DrawScale | 1.3 |
DrawType | DT_Mesh |
NetUpdateFrequency | 8.0 |
SoundRadius | 255.0 |
Functions[edit]
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Actor.BeginPlay
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: GameObjective.PostBeginPlay
Timer[edit]
event Timer ()
Overrides: GameObjective.Timer
Other instance functions[edit]
PlayAlarm[edit]
function PlayAlarm ()
Overrides: GameObjective.PlayAlarm