I'm a doctor, not a mechanic
UE2:XRealCTFBase (UT2004)
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Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> CTFBase >> XRealCTFBase |
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Properties[edit]
Property group 'xRealCTFBase'[edit]
BaseOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 2.0 |
Y | 0.0 |
Z | -18.0 |
Internal variables[edit]
GRI[edit]
Type: GameReplicationInfo
Default values[edit]
Property | Value |
---|---|
bHidden | False |
bNetNotify | True |
CollisionHeight | 80.0 |
DrawScale | 1.2 |
Mesh | Mesh'XGame_rc.FlagMesh' |
TakenSound | Sound'GameSounds.CTFAlarm' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: CTFBase.PostBeginPlay
Other instance functions[edit]
SetGRI[edit]
simulated function SetGRI (GameReplicationInfo NewGRI)
Overrides: Actor.SetGRI
UpdateForTeam[edit]
simulated function UpdateForTeam ()