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UE2:ProximityObjective (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> ProximityObjective
Package: 
UnrealGame
Direct subclasses:
ASOBJ_EnergyCore_Delivery, HoldObjective, LockedObjective, UseObjective

null

Properties[edit]

Property group 'ProximityObjective'[edit]

ConstraintPawnClass[edit]

Type: class<Pawn>


Default value: Class'UnrealGame.UnrealPawn'

Default values[edit]

Property Value
Announcer_DisabledObjective AnnouncerAssault.Objective_Reached
bAlwaysRelevant True
bCollideActors True
bCollideWhenPlacing False
bIgnoreEncroachers True
bNotBased True
bOnlyAffectPawns True
bPlayCriticalAssaultAlarm True
bReplicateObjective True
bStatic False
Objective_Info_Attacker "Touch Objective"
ObjectiveDescription "Touch Objective to disable it."
ObjectiveName "Proximity Objective"
ObjectiveTypeIcon Material'AS_FX_TX.Icons.OBJ_Proximity_FB'

Functions[edit]

Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions[edit]

FindInstigator[edit]

function Pawn FindInstigator (Pawn Other)


IsRelevant[edit]

function bool IsRelevant (Pawn P, bool bAliveCheck)


SetActive[edit]

function SetActive (bool bActiveStatus)

Overrides: GameObjective.SetActive


TellBotHowToDisable[edit]

function bool TellBotHowToDisable (Bot B)

Overrides: GameObjective.TellBotHowToDisable