There is no spoon
UE2:ASOBJ_EnergyCore_Delivery (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> ProximityObjective >> ASOBJ_EnergyCore_Delivery |
- Package:
- UT2k4Assault
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASOBJ_EnergyCore_Delivery Created by Laurent Delayen (C) 2003 Epic Games
Properties[edit]
EC[edit]
Type: GameObject_EnergyCore
Default values[edit]
Property | Value |
---|---|
Announcer_DefendObjective | AnnouncerAssault.JY_PreventVehicleRepair |
Announcer_DisabledObjective | AnnouncerAssault.JY_vehicle_Operational |
Announcer_ObjectiveInfo | AnnouncerAssault.JY_return_core |
DefenderTeamIndex | 1 |
ObjectiveName | "Energy Core Delivery" |
Instance functions[edit]
CompleteObjective[edit]
function CompleteObjective (Pawn Instigator)
Overrides: GameObjective.CompleteObjective
DisableObjective[edit]
function DisableObjective (Pawn Instigator)
Overrides: GameObjective.DisableObjective
IsRelevant[edit]
Overrides: ProximityObjective.IsRelevant
TellBotHowToDisable[edit]
Overrides: ProximityObjective.TellBotHowToDisable