My program doesn't have bugs. It just develops random features.

UE2:TriggeredObjective (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> TriggeredObjective
Package: 
UnrealGame
This class in other games:
UT2003

null

Properties[edit]

bInitialized[edit]

Type: bool


MyTrigger[edit]

Type: Actor


MyTriggerList[edit]

Type: array<Actor>


Default values[edit]

Property Value
bAlwaysRelevant True
bPlayCriticalAssaultAlarm True
bReplicateObjective True
bStatic False
Objective_Info_Attacker "Trigger Objective"
Objective_Info_Defender "Defend Trigger Objective"
ObjectiveDescription "Trigger Objective to disable it."
ObjectiveName "Triggered Objective"
ObjectiveTypeIcon Material'AS_FX_TX.Icons.OBJ_Hold_FB'

Functions[edit]

Events[edit]

Trigger[edit]

event Trigger (Actor Other, Pawn Instigator)

Overrides: GameObjective.Trigger


Other instance functions[edit]

BotNearObjective[edit]

function bool BotNearObjective (Bot B)

Overrides: GameObjective.BotNearObjective


FindTrigger[edit]

function Actor FindTrigger ()


InitTriggerList[edit]

function InitTriggerList (name NewEvent)


TellBotHowToDisable[edit]

function bool TellBotHowToDisable (Bot B)

Overrides: GameObjective.TellBotHowToDisable