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UE2:TriggeredObjective (UT2004)
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Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> TriggeredObjective |
- Package:
- UnrealGame
- This class in other games:
- UT2003
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Properties[edit]
bInitialized[edit]
Type: bool
MyTrigger[edit]
Type: Actor
MyTriggerList[edit]
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bPlayCriticalAssaultAlarm | True |
bReplicateObjective | True |
bStatic | False |
Objective_Info_Attacker | "Trigger Objective" |
Objective_Info_Defender | "Defend Trigger Objective" |
ObjectiveDescription | "Trigger Objective to disable it." |
ObjectiveName | "Triggered Objective" |
ObjectiveTypeIcon | Material'AS_FX_TX.Icons.OBJ_Hold_FB' |
Functions[edit]
Events[edit]
Trigger[edit]
Overrides: GameObjective.Trigger
Other instance functions[edit]
BotNearObjective[edit]
Overrides: GameObjective.BotNearObjective
FindTrigger[edit]
function Actor FindTrigger ()
InitTriggerList[edit]
function InitTriggerList (name NewEvent)
TellBotHowToDisable[edit]
Overrides: GameObjective.TellBotHowToDisable