Mostly Harmless
UE2:TriggeredObjective (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> TriggeredObjective |
- Package:
- UnrealGame
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
bInitialized
Type: bool
MyTrigger
Type: Actor
MyTriggerList
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bPlayCriticalAssaultAlarm | True |
bReplicateObjective | True |
bStatic | False |
Objective_Info_Attacker | "Trigger Objective" |
Objective_Info_Defender | "Defend Trigger Objective" |
ObjectiveDescription | "Trigger Objective to disable it." |
ObjectiveName | "Triggered Objective" |
ObjectiveTypeIcon | Material'AS_FX_TX.Icons.OBJ_Hold_FB' |
Functions
Events
Trigger
Overrides: GameObjective.Trigger
Other instance functions
BotNearObjective
Overrides: GameObjective.BotNearObjective
FindTrigger
function Actor FindTrigger ()
InitTriggerList
function InitTriggerList (name NewEvent)
TellBotHowToDisable
Overrides: GameObjective.TellBotHowToDisable