My program doesn't have bugs. It just develops random features.
UE2:DestroyVehicleObjective (UT2004)
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Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyVehicleObjective |
- Package:
- UT2k4Assault
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DestroyVehicleObjective Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
TargetFactory[edit]
Type: ASVehicleFactory
TargetVehicle[edit]
Type: Vehicle
Default values[edit]
Property | Value |
---|---|
Announcer_DisabledObjective | AnnouncerAssault.Objective_Destroyed |
bAlwaysRelevant | True |
bDestinationOnly | True |
bNotBased | True |
bPlayCriticalAssaultAlarm | True |
bReplicateObjective | True |
Objective_Info_Attacker | "Destroy Vehicle Objective" |
Objective_Info_Defender | "Protect Vehicle Objective" |
ObjectiveDescription | "Destroy Objective to disable it." |
ObjectiveName | "Destroy Vehicle Objective" |
ObjectiveTypeIcon | Material'AS_FX_TX.Icons.OBJ_Destroy_FB' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: GameObjective.PostBeginPlay
Trigger[edit]
Overrides: GameObjective.Trigger
Other instance functions[edit]
CompleteObjective[edit]
function CompleteObjective (Pawn Instigator)
Overrides: GameObjective.CompleteObjective
GetObjectiveProgress[edit]
simulated function float GetObjectiveProgress ()
Overrides: GameObjective.GetObjectiveProgress
TellBotHowToDisable[edit]
Overrides: GameObjective.TellBotHowToDisable
VehicleSpawned[edit]
function VehicleSpawned (Vehicle NewTargetVehicle)