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UE2:DestroyVehicleObjective (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyVehicleObjective
Package: 
UT2k4Assault

DestroyVehicleObjective Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

TargetFactory[edit]

Type: ASVehicleFactory


TargetVehicle[edit]

Type: Vehicle


Default values[edit]

Property Value
Announcer_DisabledObjective AnnouncerAssault.Objective_Destroyed
bAlwaysRelevant True
bDestinationOnly True
bNotBased True
bPlayCriticalAssaultAlarm True
bReplicateObjective True
Objective_Info_Attacker "Destroy Vehicle Objective"
Objective_Info_Defender "Protect Vehicle Objective"
ObjectiveDescription "Destroy Objective to disable it."
ObjectiveName "Destroy Vehicle Objective"
ObjectiveTypeIcon Material'AS_FX_TX.Icons.OBJ_Destroy_FB'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: GameObjective.PostBeginPlay


Trigger[edit]

event Trigger (Actor Other, Pawn Instigator)

Overrides: GameObjective.Trigger


Other instance functions[edit]

CompleteObjective[edit]

function CompleteObjective (Pawn Instigator)

Overrides: GameObjective.CompleteObjective


GetObjectiveProgress[edit]

simulated function float GetObjectiveProgress ()

Overrides: GameObjective.GetObjectiveProgress


TellBotHowToDisable[edit]

function bool TellBotHowToDisable (Bot B)

Overrides: GameObjective.TellBotHowToDisable


VehicleSpawned[edit]

function VehicleSpawned (Vehicle NewTargetVehicle)