Always snap to grid
UE1:FlagBase (UT)
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Object >> Actor >> NavigationPoint >> FlagBase |
- Package:
- BotPack
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FlagBase.
Properties[edit]
Property group 'FlagBase'[edit]
TakenSound[edit]
Type: Sound
Default value: Sound'Botpack.CTF.flagtaken'
Team[edit]
Type: byte
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bCollideActors | True |
bNoDelete | True |
bStatic | False |
CollisionHeight | 60.0 |
CollisionRadius | 60.0 |
DrawScale | 1.3 |
DrawType | DT_Mesh |
Mesh | LodMesh'Botpack.newflag' |
NetUpdateFrequency | 3.0 |
Skin | Texture'Botpack.Skins.JpflagB' |
SoundRadius | 255 |
SoundVolume | 255 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
PlayAlarm[edit]
function PlayAlarm ()