Always snap to grid

UE1:FlagBase (UT)

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UT Object >> Actor >> NavigationPoint >> FlagBase
Package: 
BotPack

FlagBase.

Properties[edit]

Property group 'FlagBase'[edit]

TakenSound[edit]

Type: Sound


Default value: Sound'Botpack.CTF.flagtaken'

Team[edit]

Type: byte


Default values[edit]

Property Value
bAlwaysRelevant True
bCollideActors True
bNoDelete True
bStatic False
CollisionHeight 60.0
CollisionRadius 60.0
DrawScale 1.3
DrawType DT_Mesh
Mesh LodMesh'Botpack.newflag'
NetUpdateFrequency 3.0
Skin Texture'Botpack.Skins.JpflagB'
SoundRadius 255
SoundVolume 255

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

PlayAlarm[edit]

function PlayAlarm ()