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UE1:CTFFlag (UT)
Object >> Actor >> Decoration >> CTFFlag |
- Package:
- BotPack
- Direct subclasses:
- GoldFlag, GreenFlag, RedFlag
- This class in other games:
- UT2003, UT2004
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CTFFlag.
Properties[edit]
bHeld[edit]
Type: bool
bHome[edit]
Type: bool
Default value: True
bKnownLocation[edit]
Type: bool
for bot AI
Holder[edit]
Type: Pawn
HomeBase[edit]
Type: FlagBase
Team[edit]
Type: byte
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bAlwaysRelevant | True | ||||||
bCollideActors | True | ||||||
bCollideWorld | True | ||||||
bFixedRotationDir | True | ||||||
bHidden | True | ||||||
bStasis | False | ||||||
bStatic | False | ||||||
bUnlit | True | ||||||
Buoyancy | 20.0 | ||||||
CollisionHeight | 30.0 | ||||||
CollisionRadius | 48.0 | ||||||
DrawScale | 0.6 | ||||||
DrawType | DT_Mesh | ||||||
LightBrightness | 255 | ||||||
LightEffect | LE_NonIncidence | ||||||
LightHue | 170 | ||||||
LightRadius | 6 | ||||||
LightType | LT_Steady | ||||||
Mass | 30.0 | ||||||
Mesh | LodMesh'Botpack.pflag' | ||||||
NetPriority | 3.0 | ||||||
PrePivot |
|
||||||
RotationRate |
|
||||||
Skin | Texture'Botpack.Skins.JpflagB' | ||||||
Style | STY_Masked |
Functions[edit]
Events[edit]
FellOutOfWorld[edit]
Overrides: Actor.FellOutOfWorld
Landed[edit]
Overrides: Decoration.Landed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
Drop[edit]
Overrides: Decoration.Drop
Position[edit]
SendHome[edit]
SetHolderLighting[edit]
States[edit]
Dropped[edit]
Dropped.BeginState[edit]
Overrides: Object.BeginState (global)
Dropped.EndState[edit]
Overrides: Object.EndState (global)
Dropped.TakeDamage[edit]
Overrides: Actor.TakeDamage (global)
Dropped.Timer[edit]
Overrides: Decoration.Timer (global)
Dropped.Touch[edit]
Overrides: Actor.Touch (global)
Dropped.ZoneChange[edit]
Overrides: Decoration.ZoneChange (global)
Held[edit]
Held.BeginState[edit]
Overrides: Object.BeginState (global)
Held.EndState[edit]
Overrides: Object.EndState (global)
Held.FellOutOfWorld[edit]
Overrides: FellOutOfWorld (global)
Held.Timer[edit]
Overrides: Decoration.Timer (global)
Home[edit]
Modifiers: auto
Home.BeginState[edit]
Overrides: Object.BeginState (global)
Home.EndState[edit]
Overrides: Object.EndState (global)
Home.Timer[edit]
Overrides: Decoration.Timer (global)
Home.Touch[edit]
Overrides: Actor.Touch (global)