Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UT_Decoration (UT)

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UT Object >> Actor >> Decoration >> UT_Decoration
Direct subclasses:
Barrel1, Barrel2, Barrel3, Bin2, Bin3, Boulder2, Brazier, Brick, Wreck1, CeilingGunBase, Door, Earth, Earth2, Fighter2, Fighter, GrBase, ICBM, LightBox, Pillar, PipeBend, Pipe, Pot, Rim, Shell, ToolBox, Trophy, TubeLight2, TubeLight, UTBanner, UTFlare, Wreck2, BotPack.Boulder1

Abstract base class for UT-specific decorations.

This class merely groups all UT decorations and does not add or change any properties or behavior.