Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:AmbushPoint (U2)

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U2 Object >> Actor >> NavigationPoint >> AmbushPoint
Package: 
Legend
Direct subclass:
DefensePoint
This class in other games:
RTNP, U1, UT, U2XMP, UE2Runtime

Ambushpoint.

Properties[edit]

Property group 'AmbushPoint'[edit]

bSniping[edit]

Type: bool

bots should snipe from this position

SightRadius[edit]

Type: float

How far bot at this point should look for enemies

Default value: 5000.0

Internal variables[edit]

lookdir[edit]

Type: Object.Vector


survivecount[edit]

Type: byte

used when picking ambushpoint

Default values[edit]

Property Value
bDirectional True
bObsolete True
SoundVolume 128

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay