Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:AmbushPoint (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U2XMP Object >> Actor >> NavigationPoint >> AmbushPoint

Contents

Package: 
U2AI
Direct subclass:
DefensePoint
This class in other games:
RTNP, U1, U2, UE2Runtime, UT

Ambushpoint.

[edit] Properties

[edit] Property group 'AmbushPoint'

[edit] bSniping

Type: bool

bots should snipe from this position

[edit] SightRadius

Type: float

How far bot at this point should look for enemies

Default value: 5000.0

[edit] Internal variables

[edit] LookDir

Type: Object.Vector


[edit] survivecount

Type: byte

used when picking ambushpoint

[edit] Default values

Property Value
bDirectional True
SoundVolume 128

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay