I don't need to test my programs. I have an error-correcting modem.

UE2:AmbushPoint (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> Actor >> NavigationPoint >> AmbushPoint
Package: 
U2AI
Direct subclass:
DefensePoint
This class in other games:
RTNP, U1, UT, U2, UE2Runtime

Ambushpoint.

Properties[edit]

Property group 'AmbushPoint'[edit]

bSniping[edit]

Type: bool

bots should snipe from this position

SightRadius[edit]

Type: float

How far bot at this point should look for enemies

Default value: 5000.0

Internal variables[edit]

LookDir[edit]

Type: Object.Vector


survivecount[edit]

Type: byte

used when picking ambushpoint

Default values[edit]

Property Value
bDirectional True
SoundVolume 128

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay