I'm a doctor, not a mechanic

Talk:How to Make an Inventory

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Current Issues with Tutorial[edit]

Hello. I found this tutorial helpful, but following the tutorial exactly as shown(while replacing the mesh with something like the healthpack mesh) will not compile.

Current Code:

class PickupItem_NewItem extends UTPickupInventory;
defaultproperties
{
  InventoryType=class'NewItem'
 
  Begin object Name=BaseMeshComp
  StaticMesh=StaticMesh'folder.folder.NameofMesh'
  scale=1
  Rotation=(pitch=16384, yaw=0, roll=0)
 
  End Object
}

Proposed Change:

class PickupItem_NewItem extends UTPickupFactory;
defaultproperties
{
  InventoryType=class'NewItem'
 
  Begin object Name=BaseMeshComp
  StaticMesh=StaticMesh'folder.folder.NameofMesh'
  scale=1
  Rotation=(pitch=16384, yaw=0, roll=0)
 
  End Object
}

Changing what the line is extending from makes the code compile, and show up in the browser. I will give this a few days for discussion in case I am wrong and someone would like to point this out. If no one says anything(or changes it themselves) I will do so. GearType2 10:51, 17 May 2008 (UTC)

Absolutely correct![edit]

Hi,

It's nice to see that my tutorial helped.

The change from UTPickupInventory to UTPickupFactory would work fine too.

I created my inventory purely from imported meshes from 3DSMax, so I guess that is why the UTPickupInventory worked. :) I had played around with the UTPickupFactory and it didn't work for me! It may have something to do with built-in meshes compared to imported meshes - I'm not sure.

Good luck!

Izanagi

Wikification[edit]

This page is currently an orphan (no links to it) and is poorly formatted. Also, it is much of a stand-alone tutorial. Many things described here should be extracted to more generic tutorials or even basic procedures. —Wormbo 14:22, 14 December 2008 (UTC)