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UE1:Barrel (UT)

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UT Object >> Actor >> Decoration >> Barrel

Contents

Package: 
UnrealShare
This class in other games:
RTNP, U1

Barrel.

[edit] Properties

[edit] Property group 'Barrel'

[edit] Health

Type: int


Default value: 10

[edit] Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bPushable True
bStatic False
Buoyancy 60.0
CollisionHeight 29.0
CollisionRadius 24.0
DrawType DT_Mesh
EndPushSound Sound'UnrealShare.General.Endpush'
Mass 50.0
Mesh LodMesh'UnrealShare.BarrelM'
PushSound Sound'UnrealShare.General.ObjectPush'
Skin Texture'UnrealShare.Skins.JBarrel1'

[edit] States

[edit] Animate

Modifiers: auto

[edit] Animate.HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


[edit] Animate.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)


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