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UE1:Bitmap (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Bitmap |
Contents |
- Package:
- Engine
- Direct subclass:
- Texture
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Bitmap: An abstract bitmap. This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Property group 'Texture'
[edit] Palette
Type: Palette
[edit] UClamp
Type: int
Modifiers: const
[edit] VClamp
Type: int
Modifiers: const
[edit] Internal variables
[edit] Format
Type: ETextureFormat
Modifiers: const
[edit] InternalTime
Type: int
Array size: 2
Modifiers: const
[edit] MaxColor
Type: Object.Color
Modifiers: const
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] MipZero
Type: Object.Color
Modifiers: const
Default value:
| Member | Value |
|---|---|
| B | 64 |
| G | 128 |
| R | 64 |
[edit] UBits
Type: byte
Modifiers: const
[edit] USize
Type: int
Modifiers: const
[edit] VBits
Type: byte
Modifiers: const
[edit] VSize
Type: int
Modifiers: const
[edit] Enums
[edit] ETextureFormat
- TEXF_P8
- TEXF_RGB32
- TEXF_RGB64
- TEXF_DXT1
- TEXF_RGB24
