Gah - a solution with more questions. – EntropicLqd

UE1:Chip (U1)

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U1 Object >> Actor >> Effects >> Chip
Package: 
UnrealShare
This class in other games:
RTNP, UT

Chip.

Properties

bHasBounced

Type: bool


Default values

Property Value
bBounce True
bCollideWorld True
bFixedRotationDir True
bNetOptional True
DrawType DT_Mesh
LifeSpan 3.0
Mesh LodMesh'UnrealShare.ChipM'
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy

States

Flying

Modifiers: auto

Flying.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Flying.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Flying.Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)