I'm a doctor, not a mechanic

UE1:EndgameHud (RTNP)

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RTNP Object >> Actor >> HUD >> UnrealHUD >> EndgameHud

Contents

Package: 
UnrealI
This class in other games:
U1, UT

EndgameHud.

[edit] Properties

[edit] Property group 'EndgameHud'

[edit] Message1

Type: string

Modifiers: localized


Default value: "The Skaarj escape pod has broken free from the planet's gravitational pull... barely. Yet it's fuel has depleted and you drift aimlessly."

[edit] Message2

Type: string

Modifiers: localized


Default value: "From where many have died, you have escaped. You laugh to yourself; so much has happened, but little has changed."

[edit] Message3

Type: string

Modifiers: localized


Default value: "Before the crash landing, you were trapped in a cramped cell. Now, once again you are confined in a prison."

[edit] Message4

Type: string

Modifiers: localized


Default value: "But, you feel confident that someone will come upon your small vessel... eventually."

[edit] Message5

Type: string

Modifiers: localized


Default value: "Until then, you drift and hope."

[edit] Message6

Type: string

Modifiers: localized


Default value: "To Be Continued..."

[edit] MessageNumber

Type: int


[edit] Default values

Property Value
Event 'EndShip'

[edit] Functions

[edit] Events

[edit] PostRender

simulated event PostRender (Canvas Canvas)

Overrides: UnrealHUD.PostRender


[edit] Timer

simulated event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] DrawMOTD

simulated function DrawMOTD (Canvas Canvas)

Overrides: UnrealHUD.DrawMOTD


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