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UE1:FlameThrower (RTNP)

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RTNP Object >> Actor >> Effects >> FlameThrower

Contents

Package: 
UDSDemo

FlameThrower.

[edit] Properties

[edit] Property group 'FlameThrower'

[edit] FlameExpandRate

Type: float

How fast should it expand.

[edit] FlameMaxSize

Type: float

How big should the flame expand

[edit] FlamePeriod

Type: float

Spawn a burst every X seconds

Default value: 0.35

[edit] FlameStartSize

Type: float

How big is the flame to begin with

[edit] FlameTime

Type: int

How long should it send out flames.

Default value: 15

[edit] Internal variables

[edit] FlameStartTime

Type: float


[edit] Default values

Property Value
AmbientGlow 183
bDirectional True
bHidden True
bMovable False
DrawType DT_Sprite
LightBrightness 64
LightCone 128
LightPeriod 32
LightRadius 32
LightSaturation 128
VolumeBrightness 64

[edit] States

[edit] Active

[edit] Active.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


[edit] Active.FlameIt

function FlameIt ()


[edit] Inactive

[edit] Inactive.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


[edit] Start

Modifiers: auto