Gah - a solution with more questions. – EntropicLqd
UE1:Flare (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Flare.
[edit] Properties
[edit] bDamaged
Type: bool
[edit] bFirstTick
Type: bool
[edit] f
Type: Flare
[edit] X
Type: Object.Vector
[edit] Y
Type: Object.Vector
[edit] Z
Type: Object.Vector
[edit] Default values
| Property | Value |
|---|---|
| ActivateSound | Sound'UnrealShare.Pickups.flares1' |
| bActivatable | True |
| bCanHaveMultipleCopies | True |
| bCollideWorld | True |
| bDisplayableInv | True |
| bProjTarget | True |
| bUnlit | True |
| Charge | 10 |
| CollisionHeight | 8.0 |
| CollisionRadius | 13.0 |
| Icon | Texture'UnrealShare.Icons.I_Flare' |
| LightBrightness | 199 |
| LightHue | 25 |
| LightRadius | 33 |
| LightSaturation | 89 |
| Mesh | LodMesh'UnrealShare.FlareM' |
| PickupMessage | "You got a flare" |
| PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
| PickupViewMesh | LodMesh'UnrealShare.FlareM' |
| RemoteRole | ROLE_DumbProxy |
| RespawnTime | 30.0 |
[edit] States
[edit] Activated
[edit] Activated.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
[edit] Activated.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
[edit] Activated.Timer
event Timer ()
Overrides: Actor.Timer (global)
