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UE1:Invisibility (RTNP)
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Invisibility.
[edit] Properties
[edit] TempVis
Type: byte
[edit] Default values
| Property | Value |
|---|---|
| ActivateSound | Sound'UnrealI.Pickups.Invisible' |
| AmbientGlow | 96 |
| bActivatable | True |
| bAutoActivate | True |
| bDisplayableInv | True |
| Charge | 100 |
| CollisionHeight | 17.0 |
| CollisionRadius | 15.0 |
| ExpireMessage | "Invisibility has worn off." |
| Icon | Texture'UnrealI.Icons.I_Invisibility' |
| MaxDesireability | 1.2 |
| Mesh | LodMesh'UnrealI.InvisibilityMesh' |
| PickupMessage | "You have Invisibility" |
| PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
| PickupViewMesh | LodMesh'UnrealI.InvisibilityMesh' |
| RemoteRole | ROLE_DumbProxy |
| RespawnTime | 100.0 |
[edit] Instance functions
[edit] Invisibility
function Invisibility (bool Vis)
[edit] States
[edit] Activated
[edit] Activated.BeginState
event BeginState ()
Overrides: Inventory.Activated.BeginState
[edit] Activated.endstate
event endstate ()
Overrides: Inventory.Activated.EndState
[edit] Activated.Timer
event Timer ()
Overrides: Actor.Timer (global)
