I'm a doctor, not a mechanic
UE1:JumpBoots (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
JumpBoots
Properties[edit]
TimeCharge[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
ActivateSound | Sound'UnrealI.Pickups.BootSnd' |
AmbientGlow | 64 |
bActivatable | True |
bDisplayableInv | True |
Charge | 3 |
CollisionHeight | 7.0 |
CollisionRadius | 22.0 |
ExpireMessage | "The Jump Boots have drained" |
Icon | Texture'UnrealI.Icons.I_Boots' |
MaxDesireability | 0.5 |
Mesh | LodMesh'UnrealI.lboot' |
PickupMessage | "You picked up the jump boots" |
PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
PickupViewMesh | LodMesh'UnrealI.lboot' |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 30.0 |
Functions[edit]
Events[edit]
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
OwnerJumped[edit]
function OwnerJumped ()
Overrides: Inventory.OwnerJumped
PickupFunction[edit]
function PickupFunction (Pawn Other)
Overrides: Pickup.PickupFunction
States[edit]
Activated[edit]
Activated.endstate[edit]
event endstate ()
Overrides: Inventory.Activated.EndState