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UE1:JumpBoots (RTNP)

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RTNP Object >> Actor >> Inventory >> Pickup >> JumpBoots

Contents

Package: 
UnrealI
This class in other games:
U1, UT

JumpBoots

[edit] Properties

[edit] TimeCharge

Type: int


[edit] Default values

Property Value
ActivateSound Sound'UnrealI.Pickups.BootSnd'
AmbientGlow 64
bActivatable True
bDisplayableInv True
Charge 3
CollisionHeight 7.0
CollisionRadius 22.0
ExpireMessage "The Jump Boots have drained"
Icon Texture'UnrealI.Icons.I_Boots'
MaxDesireability 0.5
Mesh LodMesh'UnrealI.lboot'
PickupMessage "You picked up the jump boots"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealI.lboot'
RemoteRole ROLE_DumbProxy
RespawnTime 30.0

[edit] Functions

[edit] Events

[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] OwnerJumped

function OwnerJumped ()

Overrides: Inventory.OwnerJumped


[edit] PickupFunction

function PickupFunction (Pawn Other)

Overrides: Pickup.PickupFunction


[edit] States

[edit] Activated

[edit] Activated.endstate

event endstate ()

Overrides: Inventory.Activated.EndState


[edit] DeActivated