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UE1:JumpBoots (RTNP)
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JumpBoots
[edit] Properties
[edit] TimeCharge
Type: int
[edit] Default values
| Property | Value |
|---|---|
| ActivateSound | Sound'UnrealI.Pickups.BootSnd' |
| AmbientGlow | 64 |
| bActivatable | True |
| bDisplayableInv | True |
| Charge | 3 |
| CollisionHeight | 7.0 |
| CollisionRadius | 22.0 |
| ExpireMessage | "The Jump Boots have drained" |
| Icon | Texture'UnrealI.Icons.I_Boots' |
| MaxDesireability | 0.5 |
| Mesh | LodMesh'UnrealI.lboot' |
| PickupMessage | "You picked up the jump boots" |
| PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
| PickupViewMesh | LodMesh'UnrealI.lboot' |
| RemoteRole | ROLE_DumbProxy |
| RespawnTime | 30.0 |
[edit] Functions
[edit] Events
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] OwnerJumped
function OwnerJumped ()
Overrides: Inventory.OwnerJumped
[edit] PickupFunction
function PickupFunction (Pawn Other)
Overrides: Pickup.PickupFunction
[edit] States
[edit] Activated
[edit] Activated.endstate
event endstate ()
Overrides: Inventory.Activated.EndState
