Cogito, ergo sum
UE1:MarineVoiceController (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> VoiceController >> MarineVoiceController |
Contents |
- Package:
- UPak
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
MarineVoiceController.
[edit] Properties
[edit] bReceiverInRange
Type: bool
[edit] Marine
Type: Pawn
[edit] PhraseDirector
Type: VoiceController
[edit] Receiver
Type: Pawn
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| PhraseArray[1] |
|
||||
| PhraseArray[2] |
|
[edit] Instance functions
[edit] Broadcast
function Broadcast ()
[edit] FindReceiver
function Pawn FindReceiver ()
[edit] GetRecevier
function Pawn GetRecevier ()
[edit] States
[edit] BroadcastingSound
[edit] BroadcastingSound.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] BroadcastingSound.EndState
event EndState ()
Overrides: Object.EndState (global)
