Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:NewGameInterimObject (UT)

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UT Object >> Actor >> Info >> NewGameInterimObject

Contents

Package: 
UTMenu

null

[edit] Properties

[edit] GameWindowType

Type: string


Default value: "UTMenu.NewCharacterWindow"

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay