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UE1:Object operators (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object (operators) |
- Object operators in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
- Other member categories for this class:
- static native functions, structs
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Operators
[edit] !bool
[edit] ++byte
[edit] ++int
[edit] -float
[edit] -int
[edit] -vector
[edit] --byte
[edit] --int
[edit] ~int
[edit] byte++
[edit] int++
[edit] byte--
[edit] int--
[edit] float ** float
[edit] float * float
[edit] float * rotator
[edit] float * vector
[edit] int * int
[edit] rotator * float
[edit] vector * float
[edit] vector * vector
[edit] float / float
[edit] int / int
[edit] rotator / float
[edit] vector / float
[edit] vector Cross vector
[edit] vector Dot vector
[edit] float % float
[edit] float + float
[edit] int + int
[edit] rotator + rotator
[edit] vector + vector
[edit] float - float
[edit] int - int
[edit] rotator - rotator
[edit] vector - vector
[edit] int << int
[edit] vector << rotator
[edit] int >> int
[edit] vector >> rotator
[edit] int >>> int
[edit] float < float
[edit] int < int
[edit] string < string
[edit] float <= float
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[edit] int <= int
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[edit] string <= string
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[edit] bool == bool
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[edit] float == float
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[edit] int == int
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[edit] name == name
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[edit] Object == Object
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[edit] rotator == rotator
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[edit] string == string
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[edit] vector == vector
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[edit] float > float
[edit] int > int
[edit] string > string
[edit] float >= float
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[edit] int >= int
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[edit] string >= string
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[edit] float ~= float
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[edit] string ~= string
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[edit] bool != bool
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[edit] float != float
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[edit] int != int
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[edit] name != name
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[edit] Object != Object
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[edit] rotator != rotator
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[edit] string != string
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[edit] vector != vector
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[edit] int & int
[edit] int ^ int
[edit] int | int
native(158) static final operator(28) int
[edit] bool && bool
[edit] bool ^^ bool
[edit] bool || bool
native(132) static final operator(32) bool
[edit] byte *= byte
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[edit] float *= float
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[edit] int *= float
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[edit] rotator *= float
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[edit] vector *= float
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[edit] vector *= vector
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[edit] byte += byte
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[edit] float += float
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[edit] int += int
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[edit] rotator += rotator
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[edit] vector += vector
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[edit] byte -= byte
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[edit] float -= float
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[edit] int -= int
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[edit] rotator -= rotator
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[edit] vector -= vector
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[edit] byte /= byte
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[edit] float /= float
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[edit] int /= float
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[edit] rotator /= float
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[edit] vector /= float
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