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UE1:Octagon (RTNP)
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Contents |
- Package:
- UPak
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Octagon.
[edit] Default values
| Property | Value |
|---|---|
| bCollideWorld | True |
| bNetTemporary | False |
| bUnlit | True |
| CollisionHeight | 1.0 |
| CollisionRadius | 22.0 |
| DrawType | DT_Mesh |
| Physics | PHYS_Falling |
| Skin | FireTexture'UPak.BeamEffect.beam3' |
| Style | STY_Translucent |
| Texture | FireTexture'UPak.BeamEffect.beam3' |
[edit] Events
[edit] Landed
event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] States
[edit] FadingOut
[edit] FadingOut.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] FadingOut.Tick
event Tick (float DeltaTime)
Overrides: Tick (global)
