Always snap to grid
UE1:PathPoint (UT)
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Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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PathPoint.
[edit] Properties
[edit] Property group 'PathPoint'
[edit] curveSpeed
Type: float
how fast the object must move at this point (affects shape of path, not really speed)
[edit] sequence_Number
Type: int
to order the points
[edit] speedU
Type: float
speed factor, a value of 1 will travel through the segment in 1 second, 0 stop, 2 in 1/2 second, etc..
[edit] Internal variables
[edit] pVelocity
Type: Object.Vector
calculated internally, the velocity at this point
