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UE1:RatedMatchInfo (UT)

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UT Object >> Actor >> Info >> RatedMatchInfo

Contents

Package: 
BotPack
Direct subclasses:
RatedMatchAS1, RatedMatchAS2, RatedMatchAS3, RatedMatchAS4, RatedMatchAS5, RatedMatchAS6, RatedMatchASTUT, RatedMatchCTF10, RatedMatchCTF11, RatedMatchCTF1, RatedMatchCTF2, RatedMatchCTF3, RatedMatchCTF4, RatedMatchCTF5, RatedMatchCTF6, RatedMatchCTF7, RatedMatchCTF8, RatedMatchCTF9, RatedMatchCTFDemo1, RatedMatchCTFTUT, RatedMatchChal1, RatedMatchChal2, RatedMatchChal3, RatedMatchChal4, RatedMatchDM10, RatedMatchDM11, RatedMatchDM12, RatedMatchDM13, RatedMatchDM1, RatedMatchDM2, RatedMatchDM3, RatedMatchDM4, RatedMatchDM5, RatedMatchDM6, RatedMatchDM7G, RatedMatchDM7, RatedMatchDM8, RatedMatchDM9G, RatedMatchDM9, RatedMatchDMDemo1, RatedMatchDMDemo2, RatedMatchDMDemo3, RatedMatchDMDemo4, RatedMatchDMTUT, RatedMatchDOM10, RatedMatchDOM1, RatedMatchDOM2, RatedMatchDOM3, RatedMatchDOM4, RatedMatchDOM5, RatedMatchDOM6, RatedMatchDOM7, RatedMatchDOM8, RatedMatchDOM9, RatedMatchDOMDemo1, RatedMatchDOMTUT

RatedMatchInfo. used in single player game - cannot modify player team (bots 0 to 7) are set up in default properties of this base class enemy teams are set up in default properties of sub-classes

[edit] Properties

[edit] Property group 'RatedMatchInfo'

[edit] Bio

Type: string

Array size: 8

Modifiers: localized


[edit] BotAccuracy

Type: float

Array size: 8


[edit] BotClasses

Type: string

Array size: 8


[edit] BotClassifications

Type: string

Array size: 8

Modifiers: localized


[edit] BotFaces

Type: string

Array size: 8


[edit] BotJumpy

Type: byte

Array size: 8


[edit] BotNames

Type: string

Array size: 8

Modifiers: localized


[edit] BotSkills

Type: float

Array size: 8


[edit] BotSkins

Type: string

Array size: 8


[edit] BotTeams

Type: int

Array size: 8


[edit] Camping

Type: float

Array size: 8


[edit] CombatStyle

Type: float

Array size: 8


[edit] EnemyTeam

Type: class<RatedTeamInfo>


[edit] FavoriteWeapon

Type: string

Array size: 8


[edit] ModifiedDifficulty

Type: float

how much to modify base difficulty for this match (0 to 5)

[edit] NumAllies

Type: int

number of allied bots

[edit] NumBots

Type: int

total number of bots

[edit] StrafingAbility

Type: float

Array size: 8


[edit] Internal variables

[edit] CurrentAlly

Type: int


[edit] CurrentNum

Type: int


[edit] Instance functions

[edit] ChooseBotInfo

function int ChooseBotInfo (optional bool bTeamGame, optional bool bEnemy)


[edit] GetBotClass

function class<BotGetBotClass (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


[edit] GetBotClassification

function string GetBotClassification (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


[edit] GetBotClassName

function string GetBotClassName (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


[edit] GetBotDesc

function string GetBotDesc (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


[edit] GetBotFace

function string GetBotFace (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


[edit] GetBotName

function string GetBotName (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


[edit] GetBotSkin

function string GetBotSkin (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


[edit] GetBotTeam

function int GetBotTeam (int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer)


[edit] GetTeamBio

function string GetTeamBio (optional bool bEnemy, optional PlayerPawn RatedPlayer)


[edit] GetTeamName

function string GetTeamName (optional bool bEnemy, optional PlayerPawn RatedPlayer)


[edit] GetTeamSymbol

function Texture GetTeamSymbol (optional bool bEnemy, optional PlayerPawn RatedPlayer)


[edit] Individualize

function Individualize (Bot NewBot, int n, int NumBots, optional bool bTeamGame, optional bool bEnemy)


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