Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:RazorAmmo (RTNP)

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RTNP Object >> Actor >> Inventory >> Pickup >> Ammo >> RazorAmmo
Package: 
UnrealI
This class in other games:
U1, UT

RazorAmmo.

Properties[edit]

bOpened[edit]

Type: bool


Default values[edit]

Property Value
AmmoAmount 25
bCollideActors True
CollisionHeight 10.0
CollisionRadius 20.0
Icon Texture'UnrealI.Icons.I_RazorAmmo'
MaxAmmo 75
MaxDesireability 0.22
Mesh LodMesh'UnrealI.RazorAmmoMesh'
Physics PHYS_Falling
PickupMessage "You picked up Razor Blades"
PickupSound Sound'UnrealI.Pickups.AmmoSnd'
PickupViewMesh LodMesh'UnrealI.RazorAmmoMesh'
UsedInWeaponSlot[7] 1

States[edit]

Pickup[edit]

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: Inventory.Pickup.Landed


Pickup.Touch[edit]

event Touch (Actor Other)

Overrides: Pickup.Pickup.Touch