Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:RazorAmmo (RTNP)
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RazorAmmo.
[edit] Properties
[edit] bOpened
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| AmmoAmount | 25 |
| bCollideActors | True |
| CollisionHeight | 10.0 |
| CollisionRadius | 20.0 |
| Icon | Texture'UnrealI.Icons.I_RazorAmmo' |
| MaxAmmo | 75 |
| MaxDesireability | 0.22 |
| Mesh | LodMesh'UnrealI.RazorAmmoMesh' |
| Physics | PHYS_Falling |
| PickupMessage | "You picked up Razor Blades" |
| PickupSound | Sound'UnrealI.Pickups.AmmoSnd' |
| PickupViewMesh | LodMesh'UnrealI.RazorAmmoMesh' |
| UsedInWeaponSlot[7] | 1 |
[edit] States
[edit] Pickup
Inherits from: Pickup.Pickup
Modifiers: auto
[edit] Pickup.Landed
event Landed (Object.Vector HitNormal)
Overrides: Inventory.Pickup.Landed
[edit] Pickup.Touch
event Touch (Actor Other)
Overrides: Pickup.Pickup.Touch
