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UE1:SpawnNotify (UT)
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SpawnNotify - Actor spawn notification. NB - This happens on the client AND server for replicated actors.
[edit] Properties
[edit] ActorClass
Default value: Class'Engine.Actor'
[edit] Next
Type: SpawnNotify
[edit] Default values
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bHidden | True |
| bNetTemporary | True |
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
