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UE1:TBossBot (UT)

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UT Object >> Actor >> Pawn >> Bot >> HumanBotPlus >> MaleBotPlus >> TBossBot
Package: 
BotPack

TBossBot.

Properties

bRatedGame

Type: bool


RealAccuracy

Type: float


RealSkill

Type: float


Default values

Property Value
CarcassType Class'BotPack.TBossCarcass'
Deaths[0] Sound'Botpack.Boss.BDeath1'
Deaths[1] Sound'Botpack.Boss.BDeath1'
Deaths[2] Sound'Botpack.Boss.BDeath3'
Deaths[3] Sound'Botpack.Boss.BDeath4'
Deaths[4] Sound'Botpack.Boss.BDeath3'
Deaths[5] Sound'Botpack.Boss.BDeath4'
DefaultSkinName "BossSkins.Boss"
Die Sound'Botpack.Boss.BDeath1'
HitSound1 Sound'Botpack.Boss.BInjur1'
HitSound2 Sound'Botpack.Boss.BInjur2'
HitSound3 Sound'Botpack.Boss.BInjur3'
HitSound4 Sound'Botpack.Boss.BInjur4'
JumpSound Sound'Botpack.Boss.BJump1'
LandGrunt Sound'Botpack.Boss.Bland01'
MenuName "Boss"
Mesh LodMesh'Botpack.Boss'
SelectionMesh "Botpack.SelectionBoss"
StatusBelt Texture'Botpack.Icons.BossBelt'
StatusDoll Texture'Botpack.Icons.BossDoll'
VoicePackMetaClass "BotPack.VoiceBoss"
VoiceType "BotPack.VoiceBotBoss"

Functions

Static functions

SetMultiSkin

static function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)

Overrides: Bot.SetMultiSkin


Instance functions

ForceMeshToExist

function ForceMeshToExist ()


MaybeTaunt

function MaybeTaunt (Pawn Other)

Overrides: Bot.MaybeTaunt


ReSetSkill

function ReSetSkill ()

Overrides: Bot.ReSetSkill


StartMatch

function StartMatch ()

Overrides: Bot.StartMatch