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UE1:TBossBot (UT)

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UT Object >> Actor >> Pawn >> Bot >> HumanBotPlus >> MaleBotPlus >> TBossBot
Package: 
BotPack

TBossBot.

Properties[edit]

bRatedGame[edit]

Type: bool


RealAccuracy[edit]

Type: float


RealSkill[edit]

Type: float


Default values[edit]

Property Value
CarcassType Class'BotPack.TBossCarcass'
Deaths[0] Sound'Botpack.Boss.BDeath1'
Deaths[1] Sound'Botpack.Boss.BDeath1'
Deaths[2] Sound'Botpack.Boss.BDeath3'
Deaths[3] Sound'Botpack.Boss.BDeath4'
Deaths[4] Sound'Botpack.Boss.BDeath3'
Deaths[5] Sound'Botpack.Boss.BDeath4'
DefaultSkinName "BossSkins.Boss"
Die Sound'Botpack.Boss.BDeath1'
HitSound1 Sound'Botpack.Boss.BInjur1'
HitSound2 Sound'Botpack.Boss.BInjur2'
HitSound3 Sound'Botpack.Boss.BInjur3'
HitSound4 Sound'Botpack.Boss.BInjur4'
JumpSound Sound'Botpack.Boss.BJump1'
LandGrunt Sound'Botpack.Boss.Bland01'
MenuName "Boss"
Mesh LodMesh'Botpack.Boss'
SelectionMesh "Botpack.SelectionBoss"
StatusBelt Texture'Botpack.Icons.BossBelt'
StatusDoll Texture'Botpack.Icons.BossDoll'
VoicePackMetaClass "BotPack.VoiceBoss"
VoiceType "BotPack.VoiceBotBoss"

Functions[edit]

Static functions[edit]

SetMultiSkin[edit]

static function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)

Overrides: Bot.SetMultiSkin


Instance functions[edit]

ForceMeshToExist[edit]

function ForceMeshToExist ()


MaybeTaunt[edit]

function MaybeTaunt (Pawn Other)

Overrides: Bot.MaybeTaunt


ReSetSkill[edit]

function ReSetSkill ()

Overrides: Bot.ReSetSkill


StartMatch[edit]

function StartMatch ()

Overrides: Bot.StartMatch