My program doesn't have bugs. It just develops random features.

UE1:TeleporterZone (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Info >> ZoneInfo >> TeleporterZone
Package: 
UnrealShare
This class in other games:
RTNP, U1

Defines an entire zone as the collision shape for a teleporter. This class is mainly used in single player levels where players have to reach a certain area to advance to the next level.

Properties[edit]

Property group 'TeleporterZone'[edit]

TeleporterTag[edit]

Type: name

The Tag of the Teleporter actor that holds the actual teleportation details, i.e. where to send players that enter this zone.

Internal variables[edit]

myTeleporter[edit]

Type: Teleporter

A reference to the first Teleporter actor matching the TeleporterTag.

Events[edit]

ActorEntered[edit]

event ActorEntered (Actor Other)

Overrides: ZoneInfo.ActorEntered

Pretends the entering actor touched the zone's associated Teleporter actor.

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Links the TeleporterZone to its Teleporter actor.