My program doesn't have bugs. It just develops random features.

UE1:TimeDemo (RTNP)

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RTNP Object >> Actor >> Info >> TimeDemo

Contents

Package: 
Engine
This class in other games:
U1

TimeDemo - calculate and display framerate This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

[edit] bFirstFrame

Type: bool


[edit] bSaveToFile

Type: bool


[edit] Console

Type: Console


[edit] CycleCount

Type: int


[edit] CycleMessage

Type: string


[edit] CycleResult

Type: string


[edit] FileAr

Type: int

C++ FArchive*.

[edit] FrameLastCycle

Type: int

Frames in the last cycle

[edit] FrameLastSecond

Type: int

Frames in the last second

[edit] FrameNum

Type: int


[edit] LastCycleTime

Type: float


[edit] LastFrameTime

Type: float


[edit] LastSec

Type: float


[edit] LastSecTime

Type: float


[edit] MaxFPS

Type: float


[edit] MinFPS

Type: float


[edit] NewPoint

Type: TimeDemoInterpolationPoint


[edit] OldPoint

Type: InterpolationPoint


[edit] QuitAfterCycles

Type: int


[edit] SquareSum

Type: float


[edit] StartTime

Type: float


[edit] TimeDilation

Type: float


[edit] TimePassed

Type: float


[edit] Functions

[edit] Native functions

[edit] CloseFile

native final function CloseFile ()


[edit] OpenFile

native final function OpenFile ()


[edit] WriteToFile

native final function WriteToFile (string Text)


[edit] Other instance functions

[edit] DoSetup

function DoSetup (Console C, optional bool bSave, optional int QuitAfter)


[edit] DoShutdown

function DoShutdown ()


[edit] PostRender

function PostRender (Canvas C)


[edit] StartCycle

function StartCycle ()


[edit] TickTimeDemo

function TickTimeDemo (float Delta)