My program doesn't have bugs. It just develops random features.
UE1:TimeDemo (RTNP)
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TimeDemo - calculate and display framerate This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] bFirstFrame
Type: bool
[edit] bSaveToFile
Type: bool
[edit] Console
Type: Console
[edit] CycleCount
Type: int
[edit] CycleMessage
Type: string
[edit] CycleResult
Type: string
[edit] FileAr
Type: int
C++ FArchive*.
[edit] FrameLastCycle
Type: int
Frames in the last cycle
[edit] FrameLastSecond
Type: int
Frames in the last second
[edit] FrameNum
Type: int
[edit] LastCycleTime
Type: float
[edit] LastFrameTime
Type: float
[edit] LastSec
Type: float
[edit] LastSecTime
Type: float
[edit] MaxFPS
Type: float
[edit] MinFPS
Type: float
[edit] NewPoint
Type: TimeDemoInterpolationPoint
[edit] OldPoint
Type: InterpolationPoint
[edit] QuitAfterCycles
Type: int
[edit] SquareSum
Type: float
[edit] StartTime
Type: float
[edit] TimeDilation
Type: float
[edit] TimePassed
Type: float
[edit] Functions
[edit] Native functions
[edit] CloseFile
native final function CloseFile ()
[edit] OpenFile
native final function OpenFile ()
[edit] WriteToFile
native final function WriteToFile (string Text)
[edit] Other instance functions
[edit] DoSetup
[edit] DoShutdown
function DoShutdown ()
[edit] PostRender
function PostRender (Canvas C)
[edit] StartCycle
function StartCycle ()
[edit] TickTimeDemo
function TickTimeDemo (float Delta)
