My program doesn't have bugs. It just develops random features.

UE1:TinyBurst (U1)

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U1 Object >> Actor >> Effects >> TinyBurst

Contents

Package: 
UnrealShare
This class in other games:
RTNP, UT

TinyBurst.

[edit] Default values

Property Value
AmbientGlow 157
bNoSmooth True
bUnlit True
DrawType DT_Mesh
LifeSpan 3.0
LightBrightness 140
LightHue 29
LightRadius 3
LightSaturation 160
LightType LT_Steady
Mesh LodMesh'UnrealShare.TBurst'
RemoteRole ROLE_SimulatedProxy

[edit] Events

[edit] AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay