My program doesn't have bugs. It just develops random features.
UE1:TinyBurst (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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TinyBurst.
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 157 |
| bNoSmooth | True |
| bUnlit | True |
| DrawType | DT_Mesh |
| LifeSpan | 3.0 |
| LightBrightness | 140 |
| LightHue | 29 |
| LightRadius | 3 |
| LightSaturation | 160 |
| LightType | LT_Steady |
| Mesh | LodMesh'UnrealShare.TBurst' |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Events
[edit] AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
