Cogito, ergo sum
UE1:TriggerMarker (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> TriggerMarker |
TriggerMarker – Broken actor; don't use.
Cogito, ergo sum
Object >> Actor >> NavigationPoint >> TriggerMarker |
TriggerMarker – Broken actor; don't use.