I'm a doctor, not a mechanic

UE1:UBrowserRightClickMenu (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
UBrowser
Direct subclass:
UBrowserFavoritesMenu
This class in other games:
U1, RTNP

null

Properties[edit]

Copy[edit]

Type: UWindowPulldownMenuItem


CopyName[edit]

Type: string

Modifiers: localized


Default value: "&Copy This Server Location"

Favorites[edit]

Type: UWindowPulldownMenuItem


FavoritesName[edit]

Type: string

Modifiers: localized


Default value: "Add to &Favorites"

Grid[edit]

Type: UBrowserServerGrid


Info[edit]

Type: UWindowPulldownMenuItem


InfoName[edit]

Type: string

Modifiers: localized


Default value: "&Server and Player Info"

List[edit]

Type: UBrowserServerList


OpenLocation[edit]

Type: UWindowPulldownMenuItem


OpenLocationName[edit]

Type: string

Modifiers: localized


Default value: "Open &Location"

PingAll[edit]

Type: UWindowPulldownMenuItem


PingAllName[edit]

Type: string

Modifiers: localized


Default value: "Ping &All Servers"

Play[edit]

Type: UWindowPulldownMenuItem


PlayName[edit]

Type: string

Modifiers: localized


Default value: "&Play on This Server"

Refresh[edit]

Type: UWindowPulldownMenuItem


RefreshName[edit]

Type: string

Modifiers: localized


Default value: "&Refresh All Servers"

RefreshServer[edit]

Type: UWindowPulldownMenuItem


RefreshServerName[edit]

Type: string

Modifiers: localized


Default value: "P&ing This Server"

Instance functions[edit]

AddFavoriteItems[edit]

function AddFavoriteItems ()


Created[edit]

function Created ()

Overrides: UWindowRightClickMenu.Created


ExecuteItem[edit]

function ExecuteItem (UWindowPulldownMenuItem I)

Overrides: UWindowPulldownMenu.ExecuteItem


ShowWindow[edit]

function ShowWindow ()

Overrides: UWindowPulldownMenu.ShowWindow