Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UBrowserServerList (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> UWindowBase >> UWindowList >> UBrowserServerList
Package: 
UBrowser
Direct subclass:
UTBrowserServerList
This class in other games:
U1, RTNP

UBrowserServerList Stores a server entry in an Unreal Server List

Properties

bKeepDescription

Type: bool

don't overwrite HostName

bLocalServer

Type: bool


bNeedUpdateCount

Type: bool


bNoInitalPing

Type: bool


bOldServer

Type: bool


bPinged

Type: bool


bPingFailed

Type: bool


bPinging

Type: bool


Category

Type: string

Master server categorization

GameMode

Type: string


GameName

Type: string


GamePort

Type: int


GameType

Type: string


GameVer

Type: int


HostName

Type: string


IP

Type: string


MapDisplayName

Type: string


MapName

Type: string


MapTitle

Type: string


MaxPlayers

Type: int


MaxSimBroadbandPing

Type: int

Modifiers: config


Default value: 20

MaxSimultaneousPing

Type: int

Modifiers: config


Default value: 10

MinNetVer

Type: int


NumPlayers

Type: int


Owner

Type: UBrowserServerListWindow


Ping

Type: float


PlayerList

Type: UBrowserPlayerList


PlayerListSortColumn

Type: int


Default value: 1

QueryPort

Type: int


RulesList

Type: UBrowserRulesList


ServerPing

Type: UBrowserServerPing


TotalMaxPlayers

Type: int


TotalPlayers

Type: int


TotalServers

Type: int


Instance functions

AppendItem

function AppendItem (UWindowList L)

Overrides: UWindowList.AppendItem


CancelPing

function CancelPing ()


Compare

function int Compare (UWindowList T, UWindowList B)

Overrides: UWindowList.Compare


ConsiderForSubsets

function ConsiderForSubsets ()


CopyExistingListItem

function UWindowList CopyExistingListItem (class<UWindowListItemClass, UWindowList SourceItem)

Overrides: UWindowList.CopyExistingListItem


DecodeServerProperties

function bool DecodeServerProperties (string Data)


DestroyListItem

function DestroyListItem ()

Overrides: UWindowList.DestroyListItem


FindExistingServer

function UBrowserServerList FindExistingServer (string FindIP, int FindQueryPort)


GetPlayerOwner

function PlayerPawn GetPlayerOwner ()


InvalidatePings

function InvalidatePings ()


PingDone

function PingDone (bool bInitial, bool bJustThisServer, bool bSuccess, bool bNoSort)


PingNext

function PingNext (bool bInitial, bool bNoSort)


PingServer

function PingServer (bool bInitial, bool bJustThisServer, bool bNoSort)


PingServers

function PingServers (bool bInitial, bool bNoSort)


QueryFinished

function QueryFinished (UBrowserServerListFactory Fact, bool bSuccess, optional string ErrorMsg)


Remove

function Remove ()

Overrides: UWindowList.Remove


ServerStatus

function ServerStatus ()


StatusDone

function StatusDone (bool bSuccess)


UpdateServerCount

function UpdateServerCount ()