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UE1:UTCreatureChunks (UT)

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UT Object >> Actor >> Decoration >> Carcass >> UTCreatureChunks
Package: 
BotPack
Direct subclasses:
UTMasterCreatureChunk, UTPlayerChunks

UTCreatureChunks.

Properties[edit]

bGreenBlood[edit]

Type: bool


CarcassAnim[edit]

Type: name


CarcassClass[edit]

Type: class<UTHumanCarcass>


CarcHeight[edit]

Type: float


CarcLocation[edit]

Type: Object.Vector


HitSounds[edit]

Type: Sound

Array size: 4


Default value, index 0: Sound'UnrealShare.Gibs.gibP1'

Default value, index 1: Sound'UnrealShare.Gibs.gibP4'

Default value, index 2: Sound'UnrealShare.Gibs.gibP5'

Default value, index 3: Sound'UnrealShare.Gibs.gibP6'

trail[edit]

Type: UT_BloodTrail


TrailSize[edit]

Type: float


Default value: 3.0

Default values[edit]

Property Value
bBounce True
bCollideActors False
bFixedRotationDir True
bNetTemporary True
bUnlit True
Buoyancy 27.0
LifeSpan 20.0
Mass 90.0
Mesh LodMesh'UnrealShare.CowBody1'
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Pitch 30000
Roll 30000

Functions[edit]

Events[edit]

BeginPlay[edit]

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


Destroyed[edit]

simulated event Destroyed ()

Overrides: Carcass.Destroyed


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Decoration.Landed


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Carcass.TakeDamage


ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Decoration.ZoneChange


Other instance functions[edit]

ChunkUp[edit]

function ChunkUp (int Damage)

Overrides: Carcass.ChunkUp


ClientExtraChunks[edit]

simulated function ClientExtraChunks ()


Initfor[edit]

function Initfor (Actor Other)

Overrides: Carcass.Initfor


InitVelocity[edit]

function InitVelocity (Actor Other)


States[edit]

Dead[edit]

Dead.BeginState[edit]

event BeginState ()

Overrides: Carcass.Dead.BeginState


Dead.Timer[edit]

event Timer ()

Overrides: Carcass.Dead.Timer


Dying[edit]

Inherits from: Carcass.Dying

Modifiers: auto

Ignores: TakeDamage