I'm a doctor, not a mechanic
UE1:UdpBeacon (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> InternetInfo >> InternetLink >> UdpLink >> UdpBeacon |
Contents |
- Package:
- IpDrv
- Direct subclass:
- ClientBeaconReceiver
- This class in other games:
- U1, U2, U2XMP, UE2Runtime, UT, UT2003
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UdpBeacon: Base class of beacon sender and receiver.
[edit] Properties
[edit] Property group 'UdpBeacon'
[edit] BeaconPort
Type: int
Modifiers: globalconfig
Reply port
Default value: 7776
[edit] BeaconProduct
Type: string
Modifiers: globalconfig
Default value: "Unreal"
[edit] BeaconTimeout
Type: float
Modifiers: globalconfig
Default value: 5.0
[edit] DoBeacon
Type: bool
Modifiers: globalconfig
Default value: True
[edit] ServerBeaconPort
Type: int
Modifiers: globalconfig
Listen port
Default value: 7775
[edit] Internal variables
[edit] UdpServerQueryPort
Type: int
[edit] Default values
| Property | Value |
|---|---|
| RemoteRole | ROLE_None |
[edit] Functions
[edit] Events
[edit] BeginPlay
event BeginPlay ()
Overrides: Actor.BeginPlay
[edit] Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
[edit] ReceivedText
event ReceivedText (InternetLink.IpAddr Addr, string Text)
Overrides: UdpLink.ReceivedText
[edit] Other instance functions
[edit] BroadcastBeacon
function BroadcastBeacon ()
[edit] BroadcastBeaconQuery
function BroadcastBeaconQuery ()
