Cogito, ergo sum
UE1:WoodFragments (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> Fragment >> WoodFragments |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WoodFragments.
[edit] Default values
| Property | Value |
|---|---|
| Buoyancy | 6.0 |
| CollisionHeight | 2.0 |
| CollisionRadius | 12.0 |
| Fragments[0] | LodMesh'UnrealShare.wfrag1' |
| Fragments[1] | LodMesh'UnrealShare.wfrag2' |
| Fragments[2] | LodMesh'UnrealShare.wfrag3' |
| Fragments[3] | LodMesh'UnrealShare.wfrag4' |
| Fragments[4] | LodMesh'UnrealShare.wfrag5' |
| Fragments[5] | LodMesh'UnrealShare.wfrag6' |
| Fragments[6] | LodMesh'UnrealShare.wfrag7' |
| Fragments[7] | LodMesh'UnrealShare.wfrag8' |
| Fragments[8] | LodMesh'UnrealShare.wfrag9' |
| ImpactSound | Sound'UnrealShare.General.WoodHit1' |
| Mass | 5.0 |
| Mesh | LodMesh'UnrealShare.wfrag2' |
| MiscSound | Sound'UnrealShare.General.WoodHit2' |
| numFragmentTypes | 9 |
[edit] Instance functions
[edit] CalcVelocity
simulated function CalcVelocity (Object.Vector Momentum, float ExplosionSize)
Overrides: Fragment.CalcVelocity
