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UE2:ASVehicle_Sentinel_Ceiling_Swivel (UT2004)

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UT2004 Object >> Actor >> ASTurret_Base >> ASTurret_Minigun_Swivel >> ASVehicle_Sentinel_Ceiling_Swivel

Contents

Package: 
UT2k4Assault

ASVehicle_Sentinel_Ceiling_Swivel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

[edit] Default values

Property Value
CollisionHeight 100.0
CollisionRadius 96.0
DrawScale 0.5
DrawType DT_Mesh
Mesh SkeletalMesh'AS_Vehicles_M.CeilingTurretBase'

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: ASTurret_Base.PostBeginPlay


[edit] States

[edit] Active

[edit] Active.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Actor.AnimEnd (global)


[edit] Active.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] Closing

[edit] Closing.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] Opening

[edit] Opening.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] Sleeping

Modifiers: auto

[edit] Sleeping.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Actor.AnimEnd (global)


[edit] Sleeping.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


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