My program doesn't have bugs. It just develops random features.

UE2:AimedAttachment (UT2004)

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UT2004 Object >> Actor >> AimedAttachment

Contents

Package: 
XGame
Direct subclass:
ShieldEffect3rd
This class in other games:
UT2003

null

[edit] Properties

[edit] Property group 'AimedAttachment'

[edit] AimedOffset

Type: Object.Vector


[edit] BaseOffset

Type: Object.Vector


[edit] DownwardBias

Type: float


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