Mostly Harmless
UE2:AnnouncerQueueManager (UT2004)
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AnnouncerQueueManager Queues Announcer messages and/or critical events Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
[edit] Properties
[edit] GapTime
Type: float
Time between playing 2 announcer sounds
Default value: 0.1
[edit] LastTimerCheck
Type: float
[edit] Queue
[edit] Receiver
Type: PlayerController
[edit] Enums
[edit] EAPriority
- AP_Normal
- Queue
- AP_NoDuplicates
- Queue if not already in Queue
- AP_InstantPlay
- Skip if Queue is not empty
- AP_InstantOrQueueSwitch
- Queue only if queue is empty, or if queue is filled with items ONLY of the same switch (used for countdowns)
[edit] Structs
[edit] QueueItem
- name Voice
- Announcer Sound
- float Delay
- Delay until next Item is processed
- byte Switch
- HUD notification
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] AddItemToQueue
[edit] CanFindSoundInQueue
[edit] GetQueueWaitTime
final function float GetQueueWaitTime ()
[edit] InitFor
simulated function InitFor (PlayerController PC)
[edit] IsQueueing
final function bool IsQueueing ()
[edit] IsQueueingSwitch
[edit] ProcessQueueItem
function ProcessQueueItem (QueueItem Item)
