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UE2:AssaultSquadAI (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> AssaultSquadAI |
- Package:
- UT2k4Assault
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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[edit] Properties
[edit] bVehicleEntriesInitialized
Type: bool
[edit] EntryTriggers
Type: array<Trigger_ASUseAndRespawn>
[edit] FocusPawn
Type: Pawn
[edit] Default values
| Property | Value |
|---|---|
| bAddTransientCosts | True |
| bRoamingSquad | False |
| GatherThreshold | 0.0 |
| MaxSquadSize | 3 |
[edit] Instance functions
[edit] AssessThreat
Overrides: SquadAI.AssessThreat
[edit] AssignSquadResponsibility
Overrides: SquadAI.AssignSquadResponsibility
[edit] BotEnteredVehicle
function BotEnteredVehicle (Bot B)
Overrides: SquadAI.BotEnteredVehicle
[edit] GetKeyVehicle
Overrides: SquadAI.GetKeyVehicle
[edit] GetLinkVehicle
Overrides: SquadAI.GetLinkVehicle
[edit] GetOrders
function name GetOrders ()
Overrides: SquadAI.GetOrders
[edit] GetOrderStringFor
simulated function string GetOrderStringFor (TeamPlayerReplicationInfo PRI)
Overrides: SquadAI.GetOrderStringFor
[edit] MaxVehicleDist
Overrides: SquadAI.MaxVehicleDist
[edit] MergeWith
function MergeWith (SquadAI S)
Overrides: SquadAI.MergeWith
[edit] ModifyThreat
Overrides: SquadAI.ModifyThreat
[edit] MustKeepEnemy
Overrides: SquadAI.MustKeepEnemy
[edit] NeverBail
Overrides: SquadAI.NeverBail
[edit] ObjectiveConstraintClass
[edit] PickNewLeader
function PickNewLeader ()
Overrides: SquadAI.PickNewLeader
[edit] PriorityObjective
Overrides: SquadAI.PriorityObjective
[edit] Reset
function Reset ()
Overrides: SquadAI.Reset
[edit] ShouldSuppressEnemy
Overrides: SquadAI.ShouldSuppressEnemy
