Always snap to grid
UE2:BodyEffect (UT2004)
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Contents |
- Package:
- XGame
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[edit] Properties
[edit] DamageType
Type: class<DamageType>
[edit] HitLoc
Type: Object.Vector
[edit] Default values
| Property | Value |
|---|---|
| DrawType | DT_Mesh |
| LifeSpan | 0.65 |
| Skins[0] | Material'XGameShaders.PlayerShaders.LinkHit' |
| Skins[1] | Material'XGameShaders.PlayerShaders.LinkHit' |
| Skins[2] | Material'XGameShaders.PlayerShaders.LinkHit' |
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
simulated event Tick (float deltaTime)
Overrides: Actor.Tick
