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UE2:BodyEffect (UT2004)

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UT2004 Object >> Actor >> Effects >> BodyEffect
Package: 
XGame

null

Properties[edit]

DamageType[edit]

Type: class<DamageType>


HitLoc[edit]

Type: Object.Vector


Default values[edit]

Property Value
DrawType DT_Mesh
LifeSpan 0.65
Skins[0] Material'XGameShaders.PlayerShaders.LinkHit'
Skins[1] Material'XGameShaders.PlayerShaders.LinkHit'
Skins[2] Material'XGameShaders.PlayerShaders.LinkHit'

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float deltaTime)

Overrides: Actor.Tick