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UE2:ClassicSniperAttachment (UT2004)

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UT2004 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> ClassicSniperAttachment
Package: 
UTClassic

null

Properties[edit]

mMuzFlash3rd[edit]

Type: xEmitter


SmokeOffsetZ[edit]

Type: float


Default value: 10.0

Default values[edit]

Property Value
DrawScale 0.16
LightBrightness 255.0
LightEffect LE_NonIncidence
LightHue 30
LightPeriod 3
LightRadius 5.0
LightSaturation 170
LightType LT_Steady
Mesh Mesh'NewWeapons2004.Sniper3rd'
RelativeLocation
Member Value
X -30.0
Y 0.0
Z 4.0
RelativeRotation
Member Value
Pitch 32768
Roll 0
Yaw 0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects[edit]

simulated event ThirdPersonEffects ()

Overrides: xWeaponAttachment.ThirdPersonEffects


Other instance functions[edit]

GetTipLocation[edit]

simulated function Object.Vector GetTipLocation ()

Overrides: xWeaponAttachment.GetTipLocation