Cogito, ergo sum
UE2:ComboMessage (UT2004)
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| Object >> Actor >> Info >> LocalMessage >> ComboMessage |
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[edit] Default values
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| bFadeMessage | True | ||||||||||
| bIsUnique | True | ||||||||||
| DrawColor |
|
||||||||||
| PosY | 0.1 | ||||||||||
| StackMode | SM_Down |
[edit] Static functions
[edit] ClientReceive
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
[edit] GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
