I don't need to test my programs. I have an error-correcting modem.

UE2:DMMutator (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Info >> Mutator >> DMMutator
Package: 
UnrealGame
Direct subclasses:
ASMutator, InvasionMutator, MutLastManStanding, ONSDefaultMut
This class in other games:
UT, UT2003

DMMutator.

Constants[edit]

PROPNUM[edit]

Value: 2


Properties[edit]

Property group 'DMMutator'[edit]

AirControl[edit]

Type: float

Modifiers: globalconfig

OBSOLETE

Default value: 0.35

bBrightSkins[edit]

Type: bool

Modifiers: globalconfig


Default value: True

bMegaSpeed[edit]

Type: bool

Modifiers: globalconfig

OBSOLETE

Internal variables[edit]

DMMutDescText[edit]

Type: string

Array size: 2 (PROPNUM)

Modifiers: localized


Default value, index 0: "Greatly increase game speed."

Default value, index 1: "Specifies how much air control players have."

DMMutPropsDisplayText[edit]

Type: string

Array size: 2 (PROPNUM)

Modifiers: localized


Default value, index 0: "Mega Speed"

Default value, index 1: "Air Control"

Instance functions[edit]

AlwaysKeep[edit]

function bool AlwaysKeep (Actor Other)

Overrides: Mutator.AlwaysKeep


GetServerDetails[edit]

function GetServerDetails (out GameInfo.ServerResponseLine ServerState)

Overrides: Mutator.GetServerDetails


MutatorIsAllowed[edit]

function bool MutatorIsAllowed ()

Overrides: Mutator.MutatorIsAllowed