Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:DMMutator (UT2004)

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UT2004 Object >> Actor >> Info >> Mutator >> DMMutator

Contents

Package: 
UnrealGame
Direct subclasses:
ASMutator, InvasionMutator, MutLastManStanding, ONSDefaultMut
This class in other games:
UT, UT2003

DMMutator.

[edit] Constants

[edit] PROPNUM

Value: 2


[edit] Properties

[edit] Property group 'DMMutator'

[edit] AirControl

Type: float

Modifiers: globalconfig

OBSOLETE

Default value: 0.35

[edit] bBrightSkins

Type: bool

Modifiers: globalconfig


Default value: True

[edit] bMegaSpeed

Type: bool

Modifiers: globalconfig

OBSOLETE

[edit] Internal variables

[edit] DMMutDescText

Type: string

Array size: 2 (PROPNUM)

Modifiers: localized


Default value, index 0: "Greatly increase game speed."

Default value, index 1: "Specifies how much air control players have."

[edit] DMMutPropsDisplayText

Type: string

Array size: 2 (PROPNUM)

Modifiers: localized


Default value, index 0: "Mega Speed"

Default value, index 1: "Air Control"

[edit] Instance functions

[edit] AlwaysKeep

function bool AlwaysKeep (Actor Other)

Overrides: Mutator.AlwaysKeep


[edit] GetServerDetails

function GetServerDetails (out GameInfo.ServerResponseLine ServerState)

Overrides: Mutator.GetServerDetails


[edit] MutatorIsAllowed

function bool MutatorIsAllowed ()

Overrides: Mutator.MutatorIsAllowed