I don't need to test my programs. I have an error-correcting modem.

UE2:DamTypeBioGlob (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeBioGlob

Contents

Package: 
XWeapons
This class in other games:
UT2003

null

Default values[edit]

Property Value
bDelayedDamage True
bDetonatesGoop True
DeathOverlayMaterial Material'XGameShaders.PlayerShaders.LinkHit'
DeathString "%o was slimed by %k's bio-rifle."
FemaleSuicide "%o was slimed by her own goop."
MaleSuicide "%o was slimed by his own goop."
WeaponClass Class'XWeapons.BioRifle'